Jäger der nördlichen Ebenen

Class Stats

Wichtige Attribute: Dexterity, Wisdom

Hit Points auf dem 1. Level:
 12 + Con Wert
Hit Points pro Level: 5
Healing Surges pro Tag: 6 + Con Modifier
Bonus to Defenses: +1 Fortitude, +1
Reflex

Armor Proficiencies:
 Stoff, Leder
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged

Class Skills:
 Acrobatics (Dex), Athletics 
(Str), Dungeoneering(Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)
Trained Skills: Nature, plus four more from the list of class skills


Übersicht der Fähigkeiten
Total XP
Level
Feats Known
Encoun-
ter Punkte (EP)
Zauber-
punkte (ZP)
Class Features und Powers
0
1
1
2
0
Crossbow Expertise (+1 Feat bonus to crossbow attacks)
Faster Crossbow Reload (Free instead of Minor)
Weapon Talent (+1 to hit)
Wildnisaspekte x2
Wildnisfähigkeit x2
1000
2
+1 -
0

2250
3
-
+1
+1

3750
4
+1
-
-
Ability Scrore increases (2x +1)
Wildnisfähigkeit
5500
5
-
+1
+1
Weapon Mastery (+1 to damage)
7500
6
+1
-
- Wildnisaspekt
10000
7
-
+1
+1

13000
8
+1
- - Ability Scrore increases (2x +1)
Wildnisfähigkeit
16500
9
-
+1
+1
Close Combat Archery
20500
10
+1
- -

Wildnisfähigkeiten

Hinterhaltserfahrung
You have wandered through dangerous realms,  such as kingdoms ruled by hobgoblin tyrants and mountain ranges jealously guarded by brooding giants. You know not only how to hide yourself, but also how to hide others.
Benefit: Whenever you make a Stealth check, each ally within 10 squares of you gains a +2 bonus to his or her next Stealth check before the end of your next turn.


Tierempathie

The beasts of the wilderness see and know most of what unfolds in their realm. Few folk heed them, but you have learned to understand and interpret their actions and attitudes. Your woodcraft is short of the magical ability to communicate with animals directly, but it is enough to reveal secrets that others miss.
Benefit: You gain a +2 bonus to Bluff, Diplomacy, and Intimidate checks against beasts. You can communicate simple concepts and commands to such creatures, though they are under no compulsion to obey you. With a successful Insight check (DC determined by the DM), you can read a creature's body language and vocalizations enough to understand basic messages from it.

Bergführer
 
You have clambered over steep cliffs and ranged across imposing mountains. Your knack for climbing allows you to pick out the easiest paths up even the most imposing slopes.
Benefit: Whenever you succeed on an Athletics check to climb, you reduce the DC of that climb by 2 for your allies until the end of the encounter. Only allies who see you make the climb gain this benefit.

Aufmerksame Rast

Long days spent in the wilds have taught you the best way to set up a camp. By picking out an easily defensible spot and carefully positioning your gear, you ensure that you and your allies have the best chance to avoid an ambush.
Benefit: When you take an extended rest, you and any allies also taking the rest do not take the -5 penalty to Perception checks for sleeping.

Spurenleser
You are an expert at reading the signs of a creature's passage. When you inspect an area, a splintered twig or a trampled leaf is enough for you to glean a significant amount of information. Even the slyest
rogues and sneakiest warlocks leave behind some trace of their passage.
Benefit: During a short rest, you can make a Perception check (DC determined by the DM) to inspect the area around you. This area can be as large as 10 squares on a side. If your check succeeds, you determine the number and nature of the creatures that have moved through the area in the past 24 hours. You ascertain when and where they entered the area, as well as when and where they left.

Wildnisaspekte

Aspekt der tanzenden Schlange
0 EP
You move like a snake, darting here and there, never remaining within reach of your foe.
At-WillPrimal, Stance
Minor ActionPersonal
Effect: You assume a stance, the aspect of the dancing serpent. Until the stance ends, you gain the following benefits.
♦ You can take a free action at the end of each of your turns to shift 1 square.
♦  When you make a basic attack against an enemy that has none of its allies adjacent to it, you gain a +1 power bonus to the attack roll and damage roll.


Basis Fähigkeiten
Level 1
Gezielter Schuß
0 EP
Your mastery of the crossbow allows you to disregard cover, concealment, or some other hindrance.
EncounterMartial, Ranged Weapon, counts as basic attack
Standard ActionRanged
Target: One creature
Attack: Dex vs. AC
Effect: Ignore the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.
Hit: 1[W] + Dex Modifier damage

Schnellfeuer
0 EP
You take careful aim at a group of enemies before unleashing a succession of bolts.
EncounterMartial, Ranged Weapon, counts as basic attack
Standard ActionRanged
Target: Each target in or in adjacted squares
Attack: Dex -2 vs. AC for each target
Hit: 1[W] + Dex Modifier damage

Encounter Fähigkeiten
Level 1
Knieschuß
1 EP
A well placed shot to the leg leaves your enemy hobbled and bleeding
EncounterMartial, Ranged Weapon
Standard ActionRanged
Target: One creature
Attack: Dex vs. AC
Hit: 1[W] + Dex Modifier damage and the target is slowed and takes ongoing 5 damage (save ends both).

Hervorragender Schuß
1 EP
You single out a foe for a deadly attack.
EncounterMartial, Ranged Weapon
Standard ActionRanged
Target: One creature
Attack: Dex vs. AC
Hit: 2[W] + Dexterity modifier damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier.

Level 3
Festnageln
1 EP
Das Ziel wird mit dem Bolzen an eine Wand oder einen Baum gepinnt
EncounterMartial, Weapon
Standard ActionRanged Weapon
Requirement: Das Ziel muss an einen Objekt stehen, an dem Ihn ein Bolzen festpinnen kann.
Target: One creature
Attack: Dex vs. AC
Hit: 1[W]+Dex modifier damage and the target is immobilzed (save ends).

Verborgener Schuß
1 EP
You strike quickly and then disappear, leaving your foe searching for the source of the attack.
EncounterMartial, Weapon
Standard ActionRanged Weapon
Requirement: Aspekt des Blutwolfes
Target: One creature
Attack: Dex vs. AC. If you are hidden when you attack, you can make a Stealth check to remain hidden if you have any cover or any concealment.
Hit: 2[W] + Dex modifier damage.

Level 5
Das Ende der Jagd
2 EP
You carefully focus to make your attack spell your target’s end.
EncounterMartial, Weapon
Standard ActionRanged Weapon
Requirement: Aspekt des Blutwolfes
Target: One bloodied creature
Attack: Dex vs. AC, the attack scores a critical hit on a roll of 19–20.
Hit: 3[W] + Dex modifier damage.

Auf eine Bewegung reagieren
1 EP
You keep one eye on the fight aroundyou at all times, so that you can slip away from an enemy that moves too close
EncounterMartial
Immediate ReactionPersonal
Trigger: An enemy you can see ends its turn adjacent to you.
Effect: You shift a number of squares up to your Wisdom modifier.

Level 7
Zurückweichen und Schießen
2 EP
As an enemy rushes to your position, you spring back suddenly and fire a bolt at its knee.
EncounterMartial, Weapon
Immediate InterruptRanged Weapon
Trigger: An enemy moves during its turn to a square adjacent to you
Effect: Before the attack, you shift 2 squares and must not end the shift adjacent to the triggering enemy.
Target: The triggering enemy
Attack: Dex vs. AC
Hit: 1[W]+Dex modifier damage and the target is slowed (save ends).
Miss: The target is slowed until the end of your next turn.

Glückschuß
1 EP
Ein glücklicher Schuß, der eine Lücke in der Rüstung des Ziels gefunden hat.
EncounterMartial, Weapon
Standard ActionRanged Weapon
Target: One creature
Attack: Dex vs. Reflex, the attack scores a critical hit on a roll of 18–20.
Hit: 1[W] + Dex modifier damage.

Level 9
Stechen und Schießen
2 EP
You drive your arrow into an adjacent enemy, pull it out, load it, and fire it at another foe.
EncounterMartial, Weapon
Standard ActionMelee 1
Requirement: You must be wielding a crossbow.
Primary Target: One Creature
Primary Attack: Dex vs. AC
Hit: 1[W] + Dexterity modifier damage, and the target is dazed until the end of your turn. Make a secondary attack.
Secondary Target: One creature other than the primary target in weapon range.
Secondary Attack: Dex vs. AC
Hit: 2[W] + Dexterity modifier damage.

Level 10
Perfektes Zielen
1 EP
You take the time to line up a deadly shot.
EncounterMartial, Weapon
Minor ActionPersonal
Requirement: You must be wielding a ranged weapon.
Effect: Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier. If you move or take damage before making a ranged attack, the bonus is lost.

Zaubersprüche
Alle Zaubersprüche des Jägers erfordern den Aspekt des Bären
Level 3
Wurzelbrücke
1 ZP
The primal energy you draw from the ground calls forth a churning mass of great roots that can cover even the most dangerous ground
ZauberPrimal, Zone
Minor ActionArea Burst 2 within 10 squares
Requirement: Aspekt des Bären
Effect: The burst creates a zone that lasts until the end of the encounter. At least one square of the zone must be on a solid surface. You and your allies can ignore hindering terrain and difficult terrain in the zone. In addition, any portion of a pit, chasm, or similar feature within the zone becomes safe, passable ground.
Move Action: You move the zone up to 5 squares, keeping at least one square on a solid surface.

Umschlingende Wurzeln
1 ZP
Thick roots emerge from the ground in response to your command, and your foes stumble as they try to slip through them.
Zauber Primal, Zone
MinorArea Burst 2 within 10 squares
Requirement: Aspekt des Bären
Effect: The burst creates a zone that lasts until the end of the encounter. The ground in the zone is difficult terrain for your enemies. When any enemy charges, its movement cannot include any square of the ground in the zone.

Level 5
Heilkunde
1 ZP
The primal power you call upon allows access to the deepest reserves of strength.
ZauberPrimal, Healing
Minor ActionClose Burst 5
Requirement: Aspekt des Bären
Target: You or one ally in the burst
Effect: The target can spend a healing surge.

Level 7
Laubwand
1 ZP
A shroud of green and gold leaves swirls to life at your command, borne aloft by invisible minor spirits to protect you and your allies.
ZauberConjuration, Primal
Minor ActionArea Wall 5 within 10 squares
Requirement: Aspekt des Bären
Effect: You conjure a leafy wall that lasts until the end of the encounter. The wall can be up to 4 squares high and must be on a solid surface. You or any ally has partial concealment while in the wall. Enemies grant combat advantage while in the wall or adjacent to it.

Level 9
Dornenfalle
1 ZP
Your primal magic forms invisible thorns that lurk just below the surface of the ground. When a foe steps on their location, the)' erupt to rend and tear flesh.
ZauberPrimal, Zone
Minor ActionRanged 10
Requirement: Aspekt des Bären
Target: One Square
Effect: The target becomes a zone that lasts until the end of the encounter or until an enemy enters it. Without a Perception check (DC 10 + your level + your Wisdom modifier), your enemies notice neither the zone nor your use of this power. When an enemy enters the zone, the enemy takes 5 + your Wisdom modifier damage, and it is immobilized until the end of your next turn.

To Do’s

*Tieraspekte vervollständigen
*Balacing

Anmerkungen

Anmerkungen

Jäger der nördlichen Ebenen

Drachenfels Kampagne Sagenlicht